Showing posts with label army list. Show all posts
Showing posts with label army list. Show all posts

Saturday, April 21, 2012

The GK's Grow...


Yesterday and last night after work, I got a lot of hobbying done (at least by my standards). The new 5 Purifiers are coming together nicely and have all been put on their bases now and at the very least their heads, bodies and legs have been attached. The Knight of the Flame above has his arms and weapons now, but still missing his shoulder pads.


The Purifier with no arms plans on wield a Hammer one day, while the Psycannon guys are still missing one of their arms.


I also primed and started putting together my very first Dreadnought. I'm very happy to say it is easier than it looks and components so far fit well in a dry fitting. I actually plan on using him (dry-fitted) tomorrow if I can get in a match or two at Bud's.


I also got my first 5 Purifiers based properly. The rock mix I got from Michaels is working out well IMO.


Last but not least added more detail to my Razorback, though it appears I glued the hatch here too soon. Lesson learned for my next one. I think I can still make it look pretty sharp but in hind-sight I wouldn't of glued down the hatchs yet and make sure the edges were painted correctly first.

Tomorrow I am hoping toget in a couple of games. My list is still pretty small considering what I can field, but the army is growing and is the second step in my army in too many months.

Weighing in at 891 points...

HQ:

Castellan Crowe

Troops:

5-man Terminator Squad
- 1 w/Hammer
- 1 w/Nemesis Stave
- 1 w/Brotherhood Banner
- 1 w/Psycannon
- 1 w/Halberd
- Psybolt Ammo for squad

10-man Purifier Squad
- 4 w/Psycannon
- 3 w/Halberd
- 2 w/Hammer
- Knight of Flame w/reg. Nemesis Sword
- Psybolt ammo for squad
- Razorback w/Psybolt ammo

Heavy Support:

Dreadnought
- 2 Twin-linked Autocannons
- Psybolt ammo

I plan on combat squading my Purifiers to:

Assault Unit:
- 1 w/Psycannon
- 2 w/Halberd
- 1 w/Hammer
- Knight of Flame
- Razorback

Defensive Unit:
- 3 w/Psycannon
- 1 w/Halberd
- 1 w/Hammer

Grey Knight List Update


Before I get into my updated list, I have to share this link and post. It's a tutorial on how to paint a Grey Knight as you see in the pic above (pic/painting by Stahly's Tale of Painters). If you want to paint like a beast, check this link out!!!

Tale of Painters Blog

And now onto the Grey Knights list update (2,000 points):


HQ:

Castellan Crowe
Ordo Xenos Inquisitor with:
- Power Armor
- Combi-melta
- Rad and Psychotroke Grenades
- 3 servo skulls
- Digital Weapons
- Psychic power Hammerhand

Elites:

Venerable Dreadnought w/2 Twin-linked Autocannons w/Psybolt ammo
Vindicare Assassin
10 Death Cult Assassins in a Chimera w/Dozer Blade (Inquisitor attached to this unit)
*** Will be using DE Wyches

Heavy Support:

Dreadnought w/2 Twin-linked Autocannons w/Psybolt ammo
Dreadknight w/Gatling Psilencer and Hvy. Incinerator

Troops:

10 Purifiers
- 4 w/Psycannons
- 1 w/Hammers
- 5 w/Halberds
- Psyback
*** Combat squad into ranged and assault 5-mans, assault w/Psyback

10 Grey Knights
- 2 w/Psycannons
- 2 w/Hammers
- Psybolt ammo
- Psyback
*** May or may not combat squad depending on game; Deep Strike when appropiate

5 Purifiers
- 2 w/Psycannons
- 1 w/Hammer
- Psyback

What I like about this list is that I kept what I felt were really core things to have in a GK flavored list:

- A Dreadknight
- Twin-linked Autocannon toting Dreadnoughts
- Bunch of cultist rattling swords
- Psycannons and Halberds
- Psybacks rolling around
- Grenades!



Sunday, October 30, 2011

Current Status of my Grey Knight Army




HQ: Castellan Crowe 150 pts.
  • Still needs painting and assembly.
Troops: 5-man Purifier Squad 146 pts.
  • About 75% painted.
  • 2 Psycannons, 3 Halberds
  • Razorback with twin-linked Hvy. Bolters, Psybolt ammo 50 pts.
Troops: 5-man Terminator Squad 250 pts.
  • About 75% Painted.
  • Subbing in Apothecary for Terminator w/Warding Stave.
  • 1 Warding Stave, 1 Brotherhood Banner, 1 Hammer, 1 Halberd.
Total 596 points.


Saturday, August 20, 2011

My Grey Knights Finalized List Part 2

So far I've brought my army up to 1,500 points. If all goes to plan, I'll be able to play a fully painted 500 points by the end of September and the goal is to hit 1,000 points by end of Novemeber and 1,500 by January.

From this point onward though,a major shift occurs. Castellan Crowe is dropped from the lineup, pushing the Purifiers into an Elite slot, which means I am also dropping the 5-man Purifier Squad, while retaining the 10-man Purifier Squad. I put in 2 new HQ choices as you will see below.

Weighing in at 1,750 points:

  • HQ
    • Grand Master
      • Rad Grenades
    • Ordo Xenos Inquisitor
      • Scythian Venom Blade
      • 3x Servo Skulls
      • Rad Grenades
      • Psychotroke Grenades
      • Psyker upgrade, Hammerhand
  • Elites
    • Purifier Squad x10 (still combat squading them)
      • 4x Psycannon
      • 4x Halberds
      • 2x Hammer
      • Razorback Transport
        • Psybolt ammo for Razorback
    • Venerable Dreadnaught
      • Multi-melta
      • Missile Launcher
    • Vindicare Assassin
  • Heavy Support
    • Dreadnaught
      • Multi-melta
      • Missile Launcher
  • Fast Attack
    • Storm Raven Gunship
      • Twin-linked Multi-melta
      • Twin-linked Lascannons
  • Troops
    • Strike Squad x5
      • Razorback transport
        • Psybolt ammo for Razorback
    • Strike Squad x5
      • Razorback transport
        • Psybolt ammo for Razorback
  • Henchmen Warband
    • Death Cult Assassin x7
    • Crusader x3
At 1,850 points, I use the above list, but switch out the Troop Choices to:

  • Troops
    • Strike Squad x5
      • Razorback
        • Psybolt ammo for Razorback
    • Terminator Squad x5
      • 1x Psycannon
      • 1x Warding Stave
      • 1x Hammer
      • 1x Falchions
      • 2x Halberds
* note on Terminator Squad; Grand Master will be joining this squad and can either fly with Storm Raven and have Henchmen hoof it, or let them go on Storm Raven and the Terminators hoof it. The Warding Stave allows for some wound allocation while hoofing it and the variety of weapons stays in fluff of the Grey Knight terminators.

2,000 Points

This list follows the plan for the 1,750 point list, including Troop choices and adds the following:

  • Henchmen Warband
    • Add Chimera Transport
      • Heavy Bolter
      • Heavy Flamer
  • Heavy Support
    • Nemesis Dreadknight
      • Heavy Incinerator
      • Gatling Psilencer
I doubt I will play many games above 2,000 points but I plan on the following if it does happen:

2,250 points

Use the 2,000 point list plus:

  • Heavy Support
    • Dreadnaught
      • Multi-melta
      • Missile Launcher
  • Fast Attack
    • Interceptor Squad x5
2,500 points:

Use the 2,250 point list plus:

  • Troops
    • Strike Squad x10
      • Razorback transport
        • Psybolt ammo for Razorback
3,000 points:

Use the 2,500 point list plus:

  • Fast Attack
    • Storm Raven Gunship
      • Twin-linked Multi-melta
      • Twin-linked Lascannons
      • Typhoon Missile Launcher
  • Troops
    • Terminator Squad x5
      • 1x Psycannon
      • 1x Brotherhood Banner
      • 1x Warding Stave
      • 1x Hammer
      • 2x Halberd


My Grey Knights Finalized List

It's been weeks in the progress, but I've finally come up with my final Grey Knight list and the one that I am going to buy, build and paint towards. First off, some thoughts on how I got here. When I chose to go with the Grey Knights as my first army it was a combination of it being the new kid on the block, like myself and a fairly cheap and easy army to get in comparrison to other armies - at least thats what I told myself. It also appeared to be one of the easier paint jobs and in my hands I had several tutorials for Grey Knights.

Then came the hard part. Did I go pure Grey Knights? What about the big 3 that I wanted in an army? (The big 3 was the Dreadknight, the Stormraven and the Land Raider and I was content to get 2) So slowly I built up the following list, which builds upon itself as it grows with a couple shifts... and here it is:

At 500 points (expected to play by end of Sept.):

  • HQ
    • Castellan Crowe
  • Troops
    • Purifier Squad x5
      • 2x Psycannons
      • 2x Halberds
      • 1x Hammer
    • Purifier Squad x5
      • 2x Psycannons
      • 2x Halberds
      • 1x Hammer
      • Razorback Transport
        • Psybolt Ammo for Razorback
This allows me what I think is a pretty good small army. Purifiers are superior IMO to regular Grey Knights and I have at least one unit that has some mobility and cover. I expect to use Crowe in smaller games like this as a tarpit.

At 1,000 Points:

  • HQ
    • Castellan Crowe
  • Troops
    • Purifier Squad x10
      • 4x Psycannons
      • 4x Halberds
      • 2x Hammers
      • Razorback Transport
        • Psybolt ammo for Razorback
    • Purifier Squad x5
      • 2x Psycannon
      • 2x Halberds
      • 1x Hammer
      • Razorback Transport
        • Psybolt ammo for Razorback
  • Elite
    • Venerable Dreadnaught
      • Multi-melta
      • Missile Launcher
  • Heavy Support
    • Dreadnaught
      • Multi-melta
      • Missile Launcher
* note about the 10-man Purifier Squad; will combat squad them, with the assaulty squad getting the Razorback.

At 1,500 points:

  • HQ
    • Castellan Crowe
  • Troops
    • Purifier Squad x10 (as above)
    • Purifier Squad x5 (as above)
    • Strike Squad x5
      • Razorback Transport
        • Psybolt ammo for Razorback
  • Elite
    • Venerable Dreadnaught (as above)
    • Vindicare Assassin
  • Fast Attack
    • Storm Raven Gunship
      • Twin-linked Multi-melta
      • Twin-linked Lascannons
I'll go over the next steps in my army list in the next post.

Friday, July 8, 2011

Dark Eldar, I'm hooked


Despite the fact that I haven't even finished my first Army yet (Grey Knights) or started my second army (Blood Angels), I am hooked on my third army for 40K.

Dark Eldar.

There is some awesome goodness that work so well together in their Codex, it just makes me smile. Here is my first Dark Eldar list:

HQ Choices:

- Duke Sliscus

Let's see, I can Deep Strike my entrie list (as you will see), roll twice for combat drugs, outfit 1 unit of my Kabalites/Trueborn with 3+ poisoned splinter weapons and has a decent stat line. I'm sold.

- 3x Haemonculus
-- 1 w/Huskblade
-- 1 w/Liquidfier
-- 1 w/Venom Blade

Elites:

- 9x Hekatrix Bloodbrides
-- 1x Shardnet and Impaler
-- 2x Razorflails
-- 5x Haywire Grenades
---- Raider
------ Flickerfield
------ Shock Prow
(Haemonculus w/Huskblade joins this squad)

This will be my main assault squad and IC hunters. Like a good Dark Eldar, redundancy is built into this list.

- 4x Kabalite Trueborn
-- 4x Shardcarbine
---- Venom
------ Splinter Cannon upgrade
(Duke Sliscus joins this squad. Ultamately will change places with a Haemonculus in a Wrack squad)

Oh sexy goodness here. I would like to be able to put the Haemonculus with a Liquifier here, but the Duke has to deploy with a Kabalite or Trueblood squad, so this is where I choose to put him. I could of possibly put him in one of my 10 Kabalite units (bringing it down to 9) and indeed may explore this option in the near future. This squad is my hunting squad.

Heavy Support:

- 2x Ravagers with Flickerfields and Nightshields

Troops:

- 9x Wracks
-- 1x Liquidfier
---- Raider
------ Flickerfield
------ Shock Prow
(Haemonculus with Venom blade joins this squad)

- 9x Wracks
-- 1x Liquidfier
---- Raider
------ Flickerfield
------ Shock Prow
(Haenonculus with Liquidfier joins this squad, though could also join the Wych squad at some point to give them his pain token and would love to get him on the Trueblood Venom and have him cruise around with them but will be ok staying on board a Raider as well. This guy could end up moving around A LOT.)

Both Wrack squads are for the obvious assaults and with the Wyches and Bloodbrides assaulting as well, gives me a lot of options or some serious concentration of power. However, the main result here is redundancy.

- 5x Wracks
-- 1x Liquidfier
---- Venom
------ Splinter Cannon upgrade

Another small but deadly hunting squad, only geared more towards assault.

- 10x Wyches
-- 2x Razorflails
---- Raider
------ Flickerfield
------ Shock Prow

This is my other main assault squad.

- 10x Kabalite Warriors
---- Raider
------ Flickershield
------ Nightshield

- 10x Kabalite Warriors
---- Raider
------ Flickerfield
------ Nightshield

Both of the Kabalite Warrior squads are designed to be mobile gun platforms. If, somewhere I was to find the extra few points, I would probably add Splinter Racks to these. In fact, I'm torn between giving the Bloodbrides the Haywire Grenades now, as this would pay for 2 Splinter Racks for these guys. I'll have an internal debate over that one for awhile.

Anyway, what do you all think?

Wednesday, June 15, 2011

MY GK List: Revised

HQ:
- Grand Master (175)

All about the Grand Strategy. Usually will be to give scoring strategy to Dreadknight, Purifiers and and Dreadnaught (in that order on D3). On occassion may need to use Scouting strategy but doubt that will happen much. He sticks with the Terminators.

Elites:
- 10x Purifier Squad (299)
-- 4x Psycannon
-- 1x Hammer
-- 2x Falchions
-- 2x Halberds
-- 1x Sword

My main assault force or more than usual my counter-charge force.

Heavy Support:
- Dreadnaught (135)
-- Twin-linked Autocannon
-- Twin-linked Autocannon
-- Psybolt ammo

Twin-linked psybolt ammo... oh yeah.

- Dreadnight (225)
-- Hvy. Incinerator
-- Hvy. Psycannon
-- Greatsword

I know on this guy I did more than what is usually suggested. He's a beast and designed to be that. Given he will be a scoring unit in most scenarios, he has the Incinerator for some reach against both infantry and armor (AP4 - not the best but something) and the Hvy. template (AP4 as well) and of course the Greatsword and the Doomfist, he's got a lot of punch in any given scenario. Provided he lives more than a round or two. With no Storm Raven in this list or vehicles, I know he will be a primary target. With Move Through Cover and Relentless, I see him either holding out on a central objective or marching across the board to threaten opposite deployment objective (with Interceptor Squad as backup perhaps?)

Fast Attack:
- 5x Inceptor Squad (130)

Keep them out of trouble and go in to contest at end of game.

Troops:
- 10x Terminators (455)
-- 1x Incinerator
-- 1x Psilencer
-- 1x Hammer
-- 1x Brotherhood Banner
-- 2x Falchions
-- 3x Swords
-- 3x Halberds

My main assault and counter-assault force. Definately designed to be anti-horde, but has the Hammer in case.

- 10x Strike Squad (230)
-- 1x Psilencer
-- 1x Psycannon
-- Psybolt ammo

All about maximizing shots.

10x Strike Squad (230)
-- 1x Psilencer
-- 1x Psycannon
-- Psybolt ammo

As the previous entry.

This leaves me with 120 points left over that can be spent one of two ways:

1) 3x Rhino (1 for each Strike Squad and Purifier Squad)
 - or -
2) 2nd Dreadnaught, with Multimelta and Missile Launcher. (This is the way I am leaning towards as this will give me some additional anti-tank).

Which do you suggest?

So weighing in at 1,999 points with 46 infantry, 1 monstrous creature, either 2 walkers or 1 walker and 3 vehicles, I think I've got a winner.

It hurt to give up my Storm Raven, but I'm slowly adjusting to the idea that GK's are about the shooting and counter-assault, not the full out blitz assault, I like about the Blood Angels.

Monday, June 13, 2011

MY Grey Knight Army List


So after weeks of studying the Codex, figuring out my own likes and dislikes for configuring a Grey Knight army, I’ve decided on the following (points included for reference):



Grey Knights Army List 2,000 points (the norm for where I play):



HQ:



Grand Master                                                      

                Halberd                                                    

                Orbital Strike Relay                              

                Psychotroke Grenades                         

                                                                                                               



Notes: Grand Strategy is just too good to pass up IMO. If I am in a situation where I need more forward deployment, then I use his Scouts strategy. More often than not though, I will be using his scoring units strategy on at least the Dreadknight, though the Purgation, Purifier and Interceptor squads are all valid choices as well. In the meantime, Orbital Strike Relay allows me a smack-down attack and if in an Assault situation, the Psychotroke Grenades come out to play. The Halberd allows him at least a good chance at first strike as well.



Troops:



5x Terminator Squad                                        

                1x Psilencer                                            

                1x Hammer                                         

                2x Halberds                                         

                2x Swords                                            

5x Terminator Squad                                        

                1x Incinerator                                         

                1x Hammer                                         

                2x Falchions                                          

                1x Halberd                                           

                1x Sword                                              

5x Strike Squad                                                  

                1x Psilencer                                          

                                                                                                               



Terminators are an iconic part of a Grey Knight Army. I know a lot of people diss them for a regular Strike Squad arguing that the GKSS is cheaper and indeed 1 squad is included for scoring purposes and some firepower.. However with a 2+ Armor Save and a +5 Invul. Save, the Terminators I think are a sound choice. One squad is setup for defense in mind, while the other is setup for assault.



Elites:



10x Purifier Squad                                             

                4x Psycannon                                       

                1x Hammer                                             

                2x Falchions                                          

                2x Halberds                                             

                1x Sword                                              

                                                                                                               



In this setup, the Purifiers are my main assault force and can be deployed via the Storm Raven Gunship if the situation arises. Likewise, they can sit back and soften a horde enemy on the approach and wait for a counter-charge.



Fast Attack:



5x Interceptor Squad                                         

                1x Incinerator                                       

                1x Hammer                                           

Storm Raven Gunship                                       

                Twin-Linked Multi-Melta                 

                Twin-Linked Lascannon                   

                                                                                                               



Interceptor Squads are fun IMO. I see them as a wild card. Do I throw them at the opponent at the onset of the game to give the opponent a target that can’t be ignored while the rest of my force advances? Do I zap them between an objective and an enemy group? Defensive? Offensive? Last minute challenge or even scoring unit (due to Grand Strategy)? A lot of options with this unit. The Storm Raven Gunship is simply my favorite vehicle. I absolutely love it and despite any weaknesses, I can’t think of going into a fight without one. True, I know it won’t last long, but I am counting on getting either a good early hit on enemy tanks or deployment of a quick assault.



Heavy Support:



Dreadnaught                                                       

                Twin-Linked Auto-cannon                                 

                Twin-Linked Auto-cannon                                   

                Psybolt Ammo                                        

                Extra Armor                                          

Nemesis Dreadknight                                         

                Heavy Psycannon                                                

                Great Sword                                           

                                                                                                               

                                                                                                                                               



Again, the Dreadknight is one of those iconic units in the Grey Knight army and for me was a must-have. Combined with the Rifle Dreadnaught, I expect these two units to lay the smack down.



For a 2,000 point Army List, this leaves 216 points left over. I have the following options that I like but can’t decide on. The first 3 options are the ones I am seriously considering, but the final 2 are possible as well. Your thoughts?





Option #1:



Heavy Support:



5x Purgation Squad                                           

                1x Psilencer                                            

                3x Psycannon                                       

Razorback                                                             

                                                                                                               



A lot of people I talk to don’t like Purgation Squads. They point out that point for point you can get Purifiers, which are the superior units. However, I like the special ability of Purgation Squads – basically shooting around corners whether I can see you or not! Putting these guys back on a home-turf objective behind cover secures the objective and keeps these knights in the fight with this ability. In an army that doesn’t have any room for dead weight, I think this is a viable option. The razorback allows some transportation and cover if needed.



Option #2:



Troops:



5x Strike Squad                                                  

5x Strike Squad                                                  

Digital Weapons for Grand Master                     

2x Master-crafted Weapons for Terminators                 

                                                                                                               



Let’s face it; my initial army only consists of 31 infantry troops. That’s not a lot and against a horde army they can find themselves in a world of hurt – even with 2+ and 3+ Armor saves. This option gives me 10 more bodies and additional firepower along with it, as well as 2 more scoring units.



Option #3:



Heavy Support:



Nemesis Dreadknight                                         

                Gatling Psilencer                                   

                Heavy Psycannon                                                

                Hammer                                                                 

                                                                                                               



What’s better than one Nemesis Dreadknight? TWO! I mean c’mon, this has to be able to lay down some serious hurt.



Option #4:



HQ:



Ordo Malleus Inquisitor                                      

                Hell Rifle                                                

                                                                                                                 

Henchmen Warband:



10x Death Cult Assassins                                 

2x Warrior Acolyte                                                 

                1x Meltagun                                          

                1x Hot-shot lasgun                                 

                2x Boltgun                                               

                                                                                                               



The DCA’s are a force to be reckoned with. Two power weapons, weapon-skill 5, Initiative 6 and 4 attacks on the charge with every likelihood I will get to go first? 40 attacks, power weapons… on the charge. It’s a thing of beauty. While a viable option here, it is also the basis of another Army List I am working on, so no tears spilt if this option isn’t chosen here. However, 13 more bodies, the DCA assault and long-range shooter with rending? Promising…



Option #5:



HQ:



Ordo Malleus Inquisitor                                      

                Hell Rifle                                                

                                                                                                                 



Henchmen Warband:



2x Jokaero Weaponsmith                                   

3x Inquisitor Servitor                                           

                1x Meltagun                                        

                1x Heavy Bolter                                 

                1x Plasma Cannon                              

2x Warrior Acolytes                                               

                2x Boltgun                                               

Inquisitorial Chimera                                           

                Heavy Bolter                                       

                                                                                                               

                                                                                                                                               



A variation of the previous option, this one sacrifices the main assault force of the DCA and instead lays down some supportive fire power. Having 2 weapon smiths, means something cool is going to happen every round and the Chimera offers at least some temporary cover.



So that’s it. That’s my list with options. How I am going to use those last 215 points, I can honestly say I just don’t know at this time. I will probably play around with them and see how they do under fire and go from there. In the meantime, I welcome your feedback and suggestions, especially in regards to my options for those last 215 points. Now back to painting!

Thursday, June 9, 2011

Grey Knights, Purifier Lists

Back when I first let it out that I would be leaning towards Grey Knights, my brother-in-law sent me this Purifier list:

My 2000 pt GK List:
Crowe 150
5 times
10 Purifiers, 4 psycannons, 5 halberds 290
Razorback with TL Lascannon 80
= 2000 on the nose.
Razorbacks shoot enemy armor. Squads advance to midfield and shoot/wrestle everything to death. Crowe stays in the back, plants a lawn chair, dons sunglasses, and watches the kabooms. Kinda boring, but I think it could spank just about anything.
He was right so far. From my understanding this army of his is undeafeted and he's yet to have to break a sweat. I personally like the simplicity of his list and the fact that anything he trains his guns on is pretty much toast. I mean think about it - a whopping 20 template Psycannons firing at anything you have on the table that he wants dead? It's going to be.

Edit: See comments below.

Now, because I love my brother-in-law (he's not only gotten me into 40K he's just a righteous dude **per Bueller's Day Off accent), I have to mess with him, frustrate him with my newbie lists. trust me I send these things to him all the time, this one is just public!

My 1,998 Grey Knight Army:



HQ:

Crowe                                                                   

Troops:

10x Purifier Squad Alpha                                 
                4x Psycannon                                     
                4x Halberd                                           
                2x Hammer                                         
                Rhino                                                    
                                Psybolt Ammo                    
                                Storm Bolter                        
                                                                               
10x Purifier Squad Bravo                                 
                4x Psycannon                                     
                5x Halberd                                           
                1x Hammer                                         
                                                                               
10x Purifier Squad Charlie                                               
                4x Psycannon                                     
                5x Halberd                                           
                1x Hammer                                         
                Rhino                                                    
                                Psybolt Ammo                    
                                Storm Bolter                        
                                                                         
5x Purifier Squad Delta                                     
                2x Psycannon                                     
                1x Hammer                                         
                Razorback                                           
                Twin-linked Lascannon                    
                                                                               
5x Purifier Squad Delta                                     
                2x Psycannon                                     
                1x Hammer                                         
                Razorback                                           
                Twin-linked Lascannon                    
                                                                      
Fast Attack:
Storm Raven Gunship                                       
                Typhoon Missile Launcher               
                Twin-linked Lascannon                    
                                                                           
Heavy Support:
Nemesis Dreadknight                                         
            Heavy Psycannon