Showing posts with label armies. Show all posts
Showing posts with label armies. Show all posts
Wednesday, September 21, 2011
Newb Army A.D.D. Update
Since determining that I would be focusing on building two Space Marine chapter armies and combing them as I built each up, I've finally decided on which chapters.
I am thinking of going with a White Scars army and a Salamanders army. While still in the developmental phase and potential army list building, I'm looking at a Fast Attack army for the White Scars, focusing on bikes and Drop Pod Assaults and the Salamanders focusing on heavy support and a mechanized force.
I'm also seriously considering bringing in a Veteran Squad in either or both armies of Deathwatch to add some extra firepower and flavor to the armies. I haven't decided which or both yet to include them in. Again, all of this is just developing concepts.
I am pretty sure about the Salamanders, but the White Scars is still out for debate, even if an internal one. The other factor is since it is possible that the next edition will be out by then, I might see what is in the box set like with Assault on Black Reach and make a decision then that may affect the second army. Rumors have it that it will be completely Xenos and Chaos versus Eldar or something like that, but I'm in the camp that it doesn't make sense, as Space Marine armies are too successful to GW for them to drop them but of the edition starter box, but we will see.
Labels:
armies,
Deathwatch,
Salamanders,
Space Marines,
White Scars
Saturday, September 17, 2011
Newb Army A.D.D. Part 4
As discussed in my last post on the subject, I like the idea of building two armies at once and thus leaving me with 3 armies to field when they are done. Granted this means it won't be until late 2012 at the earliest and realistically into 2013. This means that both Dark Eldar and Blood Angels have been pushed off the shelf - for now. I definitely want to play these armies in the future, but since this is the harsh arena of process of elimination, they are gone. For now.
This leaves the choice of building a Chaos Space Marines and a Chaos Demon army together, or building two Space Marine armies together. So which two do I go for? Some things to consider:
- I already have or will have a Grey Knights army. In both of my options I'm still playing around with Space Marines, though in one I can also play with Demons.
- Space Marines armies are a dime a dozen, but building them is usually cheaper (according to some).
- 6th Edition will be out by the time either of these choices are built. Can probably count on these both being updated to 6th edition by the time they are built with new codex's.
- Both have great support through Forge World and GW shows them all some love.
The Space Marines.
The next step is to decide which two chapters I want to build. In a perfect world, I'll choose two that compliment each other, just in case I get half way through and settle on a unified army of two chapters instead of two individual chapters. In a perfect world I'll end up with two outstanding armies.
So my next step is to decide which two armies. They will both need to be radically different in terms of tactical organization, so I'm not just playing the same army painted two different ways. My options are nearly endless with the combinations, but I will be keeping to established chapters from the lore of the 40K universe. Possibilities include but are not limited to:
- Ultramarines
- Salamanders
- White Scars
- Ravenguard
- Howling Gryphons (Badab era)
- Carcharodons (Badad era)
Thursday, September 15, 2011
Newb Army A.D.D. Part 3
When I left off last, I had narrowed down my selection of potential second armies to the following:
- Blood Angels
- Chaos Demons
- Chaos Space Marines
- Dark Eldar
- Space Marines
The Blood Angels is a strong army, with fluff that I really like. No, I'm not a romantic emo-vamp lover, but I like the Blood Angels from what I've read (codex, Omnibus) and from what I've seen on the gaming table.
The Dark Eldar is an awesome looking army, with a roguish style that appeals to me (I usually end up playing Rogue characters in RPG's, MMO's). I like the fluff, their models, the tactics. I don't even mind the fact that they are glass cannons.
Chaos Demons. Awesome looking models and from what I've heard, a decent army.
Chaos Space Marines. According to various reports I've heard and read, I really like the versatility of this army. I like the fluff and think that some of the traitor marine chapters look really good in the modeling aspect.
The Space Marines. I have no doubt that while it will take years, I'll have plenty of Space Marines. I'm particularly interested in building chapter fluff armies, including Ravenguard, Salamanders, White Scars, Ultramarines, Howling Gryphons and Carcharodons. Maybe even pre-heresy Luna Wolves.
As I mentioned in the beginning it may make sense in making two armies at once depending on the mix. For examples:
- Chaos Space Marines and Chaos Demons. It is my understanding that Chaos Space marines can have Chaos Demons in their ranks. To me it makes sense to build these two armies together, with perhaps a little more emphasis on the Chaos Space Marines and finishing off with a Chaos Demon army when building them.
- Space Marines chapters. This makes sense to me, though also means that while building the armies I may be playing fluff, with two chapters representing until each chapter is done. Not sure which two chapters I'd start with though.
- The Blood Angels and Dark Eldar IMO are pretty similar and if I go with either of these armies, while I am sure I will get the other I'm not so sure I'm interested in building them together if that makes sense. It just doesnt' feel like a good mesh like the above two examples. Whichever army I do go with between these two though also means I'll be pushing the other one back until a later date.
Tuesday, September 13, 2011
Newb Army A.D.D. Part 2
I think a great place to begin when deciding which army I would like to collect next is to present which armies I do not want and why. This will either help or might just be an exercise in the process of elimination. In either case it seems a good place to start.
- Armies I'm not interested in:
- Black Templars. Not crazy about the models nor the background from what little I've been exposed to.
- Dark Angels. As with the Black Templars.
- Sisters of Battle. Cool models and was one of the first things that exposed me to the 40K iniverse that caught my attention. I'm just not crazy about their special rules.
- Orks. They just don't appeal to me. I like fighting them, but don't see myself as an Ork player.
- Tyranids. While they do look cool, I'm just not into them right now. As a side note and I have to admit some selfishness here, if my wife ever gets into 40K, she has already declared that the Tyranids is what is most interested in. This means if she does end up playing one day, I'll most likely have access to a Tyranid Army anyway. While tempting to collect to maybe push her a little into 40K, at the end of the day if she does not get into it, I'm not ready or willing to be stuck with a Tyranid army yet.
- Eldar. I like the lore and fluff about these guys, I'm just not crazy about their models.
- Tau. Communists. 'Eh' models. I'll pass.
- Space Wolves. While powerful and looks good, I'm just not crazy about them. Passing for now.
- Necrons. Upcoming release soon, expected bad-assery. I remember thinking these models were cool looking way back in the day. Here and now though, just not that interested. Passing for now.
- Blood Angels
- Chaos Space Marines
- Chaos Demons
- Space Marines
- Dark Eldar
- Imperial Guard
Next time, I'll take a look those armies remaining and see if I can't distill them down even further and perhaps even come up with a couple of finalists.
Monday, September 12, 2011
Newb Army A.D.D. Part 1
So here I am, just getting started on my first army - the Grey Knights. Scheduled to perfection, or not, I should be fielding a full 2000 point army by my birthday in March or shortly thereafter with some for a sideboard.
Yet, I'm already thinking of my next army. The one that will come after the Grey Knights. I'm considering making purchases for it as early as the end of this year or the beginning of next year while still finishing up my first army. Army A.D.D. is in full swing.
Not many people know this - actually only 1 or 2, but my first army was going to be Space Marines. Then, even as I was budgeting out and preparing to buy quite the expansive army (used) the Blood Angels came out and caught my eye. My first game to end in something other than a loss was proxing a Blood Angels army (a tie, I've yet to win, though in fairness have barely played just over a dozen games).
Then the Grey Knights came out and I was ready to start buying my first army and they were all shiney and new, seemed easy to paint, had some powerful options and I really like the fluff. Grey Knights it is and I'm very happy with them and looking forward to playing them more. It's even looking like by next month I may be able to get my game on in a more consistent manner.
Perhaps because I do like to plan out so far in advance, I'm in the mode lately of trying to figure out what armies I want to eventually have and which one should go next. Or should I build two armies at the same time? I figure I'm not the only one with 40K Army A.D.D. so I decided to write about it - not just for my own sake but other newbs out there as well. So let's look at the army choices out there:
- Dark Angels
- Black Templars
- Blood Angels
- Grey Knights
- Space Wolves
- Space Marines (various chapters, themes, pre and post heresy)
- Chaos Space Marines (renegades, pre and post heresy, etc)
- Chaos Demons
- Orks
- Tau
- Eldar (various Craft worlds)
- Dark Eldar (various Kabals, Cults and Covens)
- Imperial Guard
- Sisters of Battle
- Tyranids
- Necrons
- My current Army. The Grey Knights is an Elite army, good for mid-range shooting and a middle of the board game strategy (for the most parts). They are MEQ (Space Marine Equivelant) and are indeed Space Marines; just specilaized. If, I want to go in another direction with my second army, I need to keep this in mind.
- Do I want to go with more shooty or more assaulty with my next Army? What strategies do I want to work with?
Saturday, August 20, 2011
My Grey Knights Finalized List Part 2
So far I've brought my army up to 1,500 points. If all goes to plan, I'll be able to play a fully painted 500 points by the end of September and the goal is to hit 1,000 points by end of Novemeber and 1,500 by January.
From this point onward though,a major shift occurs. Castellan Crowe is dropped from the lineup, pushing the Purifiers into an Elite slot, which means I am also dropping the 5-man Purifier Squad, while retaining the 10-man Purifier Squad. I put in 2 new HQ choices as you will see below.
Weighing in at 1,750 points:
2,000 Points
This list follows the plan for the 1,750 point list, including Troop choices and adds the following:
2,250 points
Use the 2,000 point list plus:
Use the 2,250 point list plus:
Use the 2,500 point list plus:
From this point onward though,a major shift occurs. Castellan Crowe is dropped from the lineup, pushing the Purifiers into an Elite slot, which means I am also dropping the 5-man Purifier Squad, while retaining the 10-man Purifier Squad. I put in 2 new HQ choices as you will see below.
Weighing in at 1,750 points:
- HQ
- Grand Master
- Rad Grenades
- Ordo Xenos Inquisitor
- Scythian Venom Blade
- 3x Servo Skulls
- Rad Grenades
- Psychotroke Grenades
- Psyker upgrade, Hammerhand
- Elites
- Purifier Squad x10 (still combat squading them)
- 4x Psycannon
- 4x Halberds
- 2x Hammer
- Razorback Transport
- Psybolt ammo for Razorback
- Venerable Dreadnaught
- Multi-melta
- Missile Launcher
- Vindicare Assassin
- Heavy Support
- Dreadnaught
- Multi-melta
- Missile Launcher
- Fast Attack
- Storm Raven Gunship
- Twin-linked Multi-melta
- Twin-linked Lascannons
- Troops
- Strike Squad x5
- Razorback transport
- Psybolt ammo for Razorback
- Strike Squad x5
- Razorback transport
- Psybolt ammo for Razorback
- Henchmen Warband
- Death Cult Assassin x7
- Crusader x3
- Troops
- Strike Squad x5
- Razorback
- Psybolt ammo for Razorback
- Terminator Squad x5
- 1x Psycannon
- 1x Warding Stave
- 1x Hammer
- 1x Falchions
- 2x Halberds
2,000 Points
This list follows the plan for the 1,750 point list, including Troop choices and adds the following:
- Henchmen Warband
- Add Chimera Transport
- Heavy Bolter
- Heavy Flamer
- Heavy Support
- Nemesis Dreadknight
- Heavy Incinerator
- Gatling Psilencer
2,250 points
Use the 2,000 point list plus:
- Heavy Support
- Dreadnaught
- Multi-melta
- Missile Launcher
- Fast Attack
- Interceptor Squad x5
Use the 2,250 point list plus:
- Troops
- Strike Squad x10
- Razorback transport
- Psybolt ammo for Razorback
Use the 2,500 point list plus:
- Fast Attack
- Storm Raven Gunship
- Twin-linked Multi-melta
- Twin-linked Lascannons
- Typhoon Missile Launcher
- Troops
- Terminator Squad x5
- 1x Psycannon
- 1x Brotherhood Banner
- 1x Warding Stave
- 1x Hammer
- 2x Halberd
My Grey Knights Finalized List
It's been weeks in the progress, but I've finally come up with my final Grey Knight list and the one that I am going to buy, build and paint towards. First off, some thoughts on how I got here. When I chose to go with the Grey Knights as my first army it was a combination of it being the new kid on the block, like myself and a fairly cheap and easy army to get in comparrison to other armies - at least thats what I told myself. It also appeared to be one of the easier paint jobs and in my hands I had several tutorials for Grey Knights.
Then came the hard part. Did I go pure Grey Knights? What about the big 3 that I wanted in an army? (The big 3 was the Dreadknight, the Stormraven and the Land Raider and I was content to get 2) So slowly I built up the following list, which builds upon itself as it grows with a couple shifts... and here it is:
At 500 points (expected to play by end of Sept.):
At 1,000 Points:
At 1,500 points:
Then came the hard part. Did I go pure Grey Knights? What about the big 3 that I wanted in an army? (The big 3 was the Dreadknight, the Stormraven and the Land Raider and I was content to get 2) So slowly I built up the following list, which builds upon itself as it grows with a couple shifts... and here it is:
At 500 points (expected to play by end of Sept.):
- HQ
- Castellan Crowe
- Troops
- Purifier Squad x5
- 2x Psycannons
- 2x Halberds
- 1x Hammer
- Purifier Squad x5
- 2x Psycannons
- 2x Halberds
- 1x Hammer
- Razorback Transport
- Psybolt Ammo for Razorback
At 1,000 Points:
- HQ
- Castellan Crowe
- Troops
- Purifier Squad x10
- 4x Psycannons
- 4x Halberds
- 2x Hammers
- Razorback Transport
- Psybolt ammo for Razorback
- Purifier Squad x5
- 2x Psycannon
- 2x Halberds
- 1x Hammer
- Razorback Transport
- Psybolt ammo for Razorback
- Elite
- Venerable Dreadnaught
- Multi-melta
- Missile Launcher
- Heavy Support
- Dreadnaught
- Multi-melta
- Missile Launcher
At 1,500 points:
- HQ
- Castellan Crowe
- Troops
- Purifier Squad x10 (as above)
- Purifier Squad x5 (as above)
- Strike Squad x5
- Razorback Transport
- Psybolt ammo for Razorback
- Elite
- Venerable Dreadnaught (as above)
- Vindicare Assassin
- Fast Attack
- Storm Raven Gunship
- Twin-linked Multi-melta
- Twin-linked Lascannons
Friday, July 8, 2011
Dark Eldar, I'm hooked
Despite the fact that I haven't even finished my first Army yet (Grey Knights) or started my second army (Blood Angels), I am hooked on my third army for 40K.
Dark Eldar.
There is some awesome goodness that work so well together in their Codex, it just makes me smile. Here is my first Dark Eldar list:
HQ Choices:
- Duke Sliscus
Let's see, I can Deep Strike my entrie list (as you will see), roll twice for combat drugs, outfit 1 unit of my Kabalites/Trueborn with 3+ poisoned splinter weapons and has a decent stat line. I'm sold.
- 3x Haemonculus
-- 1 w/Huskblade
-- 1 w/Liquidfier
-- 1 w/Venom Blade
Elites:
- 9x Hekatrix Bloodbrides
-- 1x Shardnet and Impaler
-- 2x Razorflails
-- 5x Haywire Grenades
---- Raider
------ Flickerfield
------ Shock Prow
(Haemonculus w/Huskblade joins this squad)
This will be my main assault squad and IC hunters. Like a good Dark Eldar, redundancy is built into this list.
- 4x Kabalite Trueborn
-- 4x Shardcarbine
---- Venom
------ Splinter Cannon upgrade
(Duke Sliscus joins this squad. Ultamately will change places with a Haemonculus in a Wrack squad)
Oh sexy goodness here. I would like to be able to put the Haemonculus with a Liquifier here, but the Duke has to deploy with a Kabalite or Trueblood squad, so this is where I choose to put him. I could of possibly put him in one of my 10 Kabalite units (bringing it down to 9) and indeed may explore this option in the near future. This squad is my hunting squad.
Heavy Support:
- 2x Ravagers with Flickerfields and Nightshields
Troops:
- 9x Wracks
-- 1x Liquidfier
---- Raider
------ Flickerfield
------ Shock Prow
(Haemonculus with Venom blade joins this squad)
- 9x Wracks
-- 1x Liquidfier
---- Raider
------ Flickerfield
------ Shock Prow
(Haenonculus with Liquidfier joins this squad, though could also join the Wych squad at some point to give them his pain token and would love to get him on the Trueblood Venom and have him cruise around with them but will be ok staying on board a Raider as well. This guy could end up moving around A LOT.)
Both Wrack squads are for the obvious assaults and with the Wyches and Bloodbrides assaulting as well, gives me a lot of options or some serious concentration of power. However, the main result here is redundancy.
- 5x Wracks
-- 1x Liquidfier
---- Venom
------ Splinter Cannon upgrade
Another small but deadly hunting squad, only geared more towards assault.
- 10x Wyches
-- 2x Razorflails
---- Raider
------ Flickerfield
------ Shock Prow
This is my other main assault squad.
- 10x Kabalite Warriors
---- Raider
------ Flickershield
------ Nightshield
- 10x Kabalite Warriors
---- Raider
------ Flickerfield
------ Nightshield
Both of the Kabalite Warrior squads are designed to be mobile gun platforms. If, somewhere I was to find the extra few points, I would probably add Splinter Racks to these. In fact, I'm torn between giving the Bloodbrides the Haywire Grenades now, as this would pay for 2 Splinter Racks for these guys. I'll have an internal debate over that one for awhile.
Anyway, what do you all think?
Wednesday, June 15, 2011
MY GK List: Revised
HQ:
- Grand Master (175)
All about the Grand Strategy. Usually will be to give scoring strategy to Dreadknight, Purifiers and and Dreadnaught (in that order on D3). On occassion may need to use Scouting strategy but doubt that will happen much. He sticks with the Terminators.
Elites:
- 10x Purifier Squad (299)
-- 4x Psycannon
-- 1x Hammer
-- 2x Falchions
-- 2x Halberds
-- 1x Sword
My main assault force or more than usual my counter-charge force.
Heavy Support:
- Dreadnaught (135)
-- Twin-linked Autocannon
-- Twin-linked Autocannon
-- Psybolt ammo
Twin-linked psybolt ammo... oh yeah.
- Dreadnight (225)
-- Hvy. Incinerator
-- Hvy. Psycannon
-- Greatsword
I know on this guy I did more than what is usually suggested. He's a beast and designed to be that. Given he will be a scoring unit in most scenarios, he has the Incinerator for some reach against both infantry and armor (AP4 - not the best but something) and the Hvy. template (AP4 as well) and of course the Greatsword and the Doomfist, he's got a lot of punch in any given scenario. Provided he lives more than a round or two. With no Storm Raven in this list or vehicles, I know he will be a primary target. With Move Through Cover and Relentless, I see him either holding out on a central objective or marching across the board to threaten opposite deployment objective (with Interceptor Squad as backup perhaps?)
Fast Attack:
- 5x Inceptor Squad (130)
Keep them out of trouble and go in to contest at end of game.
Troops:
- 10x Terminators (455)
-- 1x Incinerator
-- 1x Psilencer
-- 1x Hammer
-- 1x Brotherhood Banner
-- 2x Falchions
-- 3x Swords
-- 3x Halberds
My main assault and counter-assault force. Definately designed to be anti-horde, but has the Hammer in case.
- 10x Strike Squad (230)
-- 1x Psilencer
-- 1x Psycannon
-- Psybolt ammo
All about maximizing shots.
10x Strike Squad (230)
-- 1x Psilencer
-- 1x Psycannon
-- Psybolt ammo
As the previous entry.
This leaves me with 120 points left over that can be spent one of two ways:
1) 3x Rhino (1 for each Strike Squad and Purifier Squad)
- or -
2) 2nd Dreadnaught, with Multimelta and Missile Launcher. (This is the way I am leaning towards as this will give me some additional anti-tank).
Which do you suggest?
So weighing in at 1,999 points with 46 infantry, 1 monstrous creature, either 2 walkers or 1 walker and 3 vehicles, I think I've got a winner.
It hurt to give up my Storm Raven, but I'm slowly adjusting to the idea that GK's are about the shooting and counter-assault, not the full out blitz assault, I like about the Blood Angels.
- Grand Master (175)
All about the Grand Strategy. Usually will be to give scoring strategy to Dreadknight, Purifiers and and Dreadnaught (in that order on D3). On occassion may need to use Scouting strategy but doubt that will happen much. He sticks with the Terminators.
Elites:
- 10x Purifier Squad (299)
-- 4x Psycannon
-- 1x Hammer
-- 2x Falchions
-- 2x Halberds
-- 1x Sword
My main assault force or more than usual my counter-charge force.
Heavy Support:
- Dreadnaught (135)
-- Twin-linked Autocannon
-- Twin-linked Autocannon
-- Psybolt ammo
Twin-linked psybolt ammo... oh yeah.
- Dreadnight (225)
-- Hvy. Incinerator
-- Hvy. Psycannon
-- Greatsword
I know on this guy I did more than what is usually suggested. He's a beast and designed to be that. Given he will be a scoring unit in most scenarios, he has the Incinerator for some reach against both infantry and armor (AP4 - not the best but something) and the Hvy. template (AP4 as well) and of course the Greatsword and the Doomfist, he's got a lot of punch in any given scenario. Provided he lives more than a round or two. With no Storm Raven in this list or vehicles, I know he will be a primary target. With Move Through Cover and Relentless, I see him either holding out on a central objective or marching across the board to threaten opposite deployment objective (with Interceptor Squad as backup perhaps?)
Fast Attack:
- 5x Inceptor Squad (130)
Keep them out of trouble and go in to contest at end of game.
Troops:
- 10x Terminators (455)
-- 1x Incinerator
-- 1x Psilencer
-- 1x Hammer
-- 1x Brotherhood Banner
-- 2x Falchions
-- 3x Swords
-- 3x Halberds
My main assault and counter-assault force. Definately designed to be anti-horde, but has the Hammer in case.
- 10x Strike Squad (230)
-- 1x Psilencer
-- 1x Psycannon
-- Psybolt ammo
All about maximizing shots.
10x Strike Squad (230)
-- 1x Psilencer
-- 1x Psycannon
-- Psybolt ammo
As the previous entry.
This leaves me with 120 points left over that can be spent one of two ways:
1) 3x Rhino (1 for each Strike Squad and Purifier Squad)
- or -
2) 2nd Dreadnaught, with Multimelta and Missile Launcher. (This is the way I am leaning towards as this will give me some additional anti-tank).
Which do you suggest?
So weighing in at 1,999 points with 46 infantry, 1 monstrous creature, either 2 walkers or 1 walker and 3 vehicles, I think I've got a winner.
It hurt to give up my Storm Raven, but I'm slowly adjusting to the idea that GK's are about the shooting and counter-assault, not the full out blitz assault, I like about the Blood Angels.
Monday, June 13, 2011
MY Grey Knight Army List
So after weeks of studying the Codex, figuring out my own likes and dislikes for configuring a Grey Knight army, I’ve decided on the following (points included for reference):
Grey Knights Army List 2,000 points (the norm for where I play):
HQ:
Grand Master
Halberd
Orbital Strike Relay
Psychotroke Grenades
Notes: Grand Strategy is just too good to pass up IMO. If I am in a situation where I need more forward deployment, then I use his Scouts strategy. More often than not though, I will be using his scoring units strategy on at least the Dreadknight, though the Purgation, Purifier and Interceptor squads are all valid choices as well. In the meantime, Orbital Strike Relay allows me a smack-down attack and if in an Assault situation, the Psychotroke Grenades come out to play. The Halberd allows him at least a good chance at first strike as well.
Troops:
5x Terminator Squad
1x Psilencer
1x Hammer
2x Halberds
2x Swords
5x Terminator Squad
1x Incinerator
1x Hammer
2x Falchions
1x Halberd
1x Sword
5x Strike Squad
1x Psilencer
Terminators are an iconic part of a Grey Knight Army. I know a lot of people diss them for a regular Strike Squad arguing that the GKSS is cheaper and indeed 1 squad is included for scoring purposes and some firepower.. However with a 2+ Armor Save and a +5 Invul. Save, the Terminators I think are a sound choice. One squad is setup for defense in mind, while the other is setup for assault.
Elites:
10x Purifier Squad
4x Psycannon
1x Hammer
2x Falchions
2x Halberds
1x Sword
In this setup, the Purifiers are my main assault force and can be deployed via the Storm Raven Gunship if the situation arises. Likewise, they can sit back and soften a horde enemy on the approach and wait for a counter-charge.
Fast Attack:
5x Interceptor Squad
1x Incinerator
1x Hammer
Storm Raven Gunship
Twin-Linked Multi-Melta
Twin-Linked Lascannon
Interceptor Squads are fun IMO. I see them as a wild card. Do I throw them at the opponent at the onset of the game to give the opponent a target that can’t be ignored while the rest of my force advances? Do I zap them between an objective and an enemy group? Defensive? Offensive? Last minute challenge or even scoring unit (due to Grand Strategy)? A lot of options with this unit. The Storm Raven Gunship is simply my favorite vehicle. I absolutely love it and despite any weaknesses, I can’t think of going into a fight without one. True, I know it won’t last long, but I am counting on getting either a good early hit on enemy tanks or deployment of a quick assault.
Heavy Support:
Dreadnaught
Twin-Linked Auto-cannon
Twin-Linked Auto-cannon
Psybolt Ammo
Extra Armor
Nemesis Dreadknight
Heavy Psycannon
Great Sword
Again, the Dreadknight is one of those iconic units in the Grey Knight army and for me was a must-have. Combined with the Rifle Dreadnaught, I expect these two units to lay the smack down.
For a 2,000 point Army List, this leaves 216 points left over. I have the following options that I like but can’t decide on. The first 3 options are the ones I am seriously considering, but the final 2 are possible as well. Your thoughts?
Option #1:
Heavy Support:
5x Purgation Squad
1x Psilencer
3x Psycannon
Razorback
A lot of people I talk to don’t like Purgation Squads. They point out that point for point you can get Purifiers, which are the superior units. However, I like the special ability of Purgation Squads – basically shooting around corners whether I can see you or not! Putting these guys back on a home-turf objective behind cover secures the objective and keeps these knights in the fight with this ability. In an army that doesn’t have any room for dead weight, I think this is a viable option. The razorback allows some transportation and cover if needed.
Option #2:
Troops:
5x Strike Squad
5x Strike Squad
Digital Weapons for Grand Master
2x Master-crafted Weapons for Terminators
Let’s face it; my initial army only consists of 31 infantry troops. That’s not a lot and against a horde army they can find themselves in a world of hurt – even with 2+ and 3+ Armor saves. This option gives me 10 more bodies and additional firepower along with it, as well as 2 more scoring units.
Option #3:
Heavy Support:
Nemesis Dreadknight
Gatling Psilencer
Heavy Psycannon
Hammer
What’s better than one Nemesis Dreadknight? TWO! I mean c’mon, this has to be able to lay down some serious hurt.
Option #4:
HQ:
Ordo Malleus Inquisitor
Hell Rifle
Henchmen Warband:
10x Death Cult Assassins
2x Warrior Acolyte
1x Meltagun
1x Hot-shot lasgun
2x Boltgun
The DCA’s are a force to be reckoned with. Two power weapons, weapon-skill 5, Initiative 6 and 4 attacks on the charge with every likelihood I will get to go first? 40 attacks, power weapons… on the charge. It’s a thing of beauty. While a viable option here, it is also the basis of another Army List I am working on, so no tears spilt if this option isn’t chosen here. However, 13 more bodies, the DCA assault and long-range shooter with rending? Promising…
Option #5:
HQ:
Ordo Malleus Inquisitor
Hell Rifle
Henchmen Warband:
2x Jokaero Weaponsmith
3x Inquisitor Servitor
1x Meltagun
1x Heavy Bolter
1x Plasma Cannon
2x Warrior Acolytes
2x Boltgun
Inquisitorial Chimera
Heavy Bolter
A variation of the previous option, this one sacrifices the main assault force of the DCA and instead lays down some supportive fire power. Having 2 weapon smiths, means something cool is going to happen every round and the Chimera offers at least some temporary cover.
So that’s it. That’s my list with options. How I am going to use those last 215 points, I can honestly say I just don’t know at this time. I will probably play around with them and see how they do under fire and go from there. In the meantime, I welcome your feedback and suggestions, especially in regards to my options for those last 215 points. Now back to painting!
Thursday, June 9, 2011
Grey Knights, Purifier Lists
Back when I first let it out that I would be leaning towards Grey Knights, my brother-in-law sent me this Purifier list:
template Psycannons firing at anything you have on the table that he wants dead? It's going to be.
Edit: See comments below.
Now, because I love my brother-in-law (he's not only gotten me into 40K he's just a righteous dude **per Bueller's Day Off accent), I have to mess with him, frustrate him with my newbie lists. trust me I send these things to him all the time, this one is just public!
My 1,998 Grey Knight Army:
Crowe
Troops:
10x Purifier Squad Alpha
4x Psycannon
4x Halberd
2x Hammer
Rhino
Psybolt Ammo
Storm Bolter
10x Purifier Squad Bravo
4x Psycannon
5x Halberd
1x Hammer
10x Purifier Squad Charlie
4x Psycannon
5x Halberd
1x Hammer
Rhino
Psybolt Ammo
Storm Bolter
5x Purifier Squad Delta
2x Psycannon
1x Hammer
Razorback
Twin-linked Lascannon
5x Purifier Squad Delta
2x Psycannon
1x Hammer
Razorback
Twin-linked Lascannon
Fast Attack:
Storm Raven Gunship
Typhoon Missile Launcher
Twin-linked Lascannon
Heavy Support:
Nemesis Dreadknight
Heavy Psycannon
My 2000 pt GK List:
Crowe 150
5 times
10 Purifiers, 4 psycannons, 5 halberds 290
Razorback with TL Lascannon 80
= 2000 on the nose.
Razorbacks shoot enemy armor. Squads advance to midfield and shoot/wrestle everything to death. Crowe stays in the back, plants a lawn chair, dons sunglasses, and watches the kabooms. Kinda boring, but I think it could spank just about anything.He was right so far. From my understanding this army of his is undeafeted and he's yet to have to break a sweat. I personally like the simplicity of his list and the fact that anything he trains his guns on is pretty much toast. I mean think about it - a whopping 20
Edit: See comments below.
Now, because I love my brother-in-law (he's not only gotten me into 40K he's just a righteous dude **per Bueller's Day Off accent), I have to mess with him, frustrate him with my newbie lists. trust me I send these things to him all the time, this one is just public!
My 1,998 Grey Knight Army:
HQ:
Crowe
Troops:
10x Purifier Squad Alpha
4x Psycannon
4x Halberd
2x Hammer
Rhino
Psybolt Ammo
Storm Bolter
10x Purifier Squad Bravo
4x Psycannon
5x Halberd
1x Hammer
10x Purifier Squad Charlie
4x Psycannon
5x Halberd
1x Hammer
Rhino
Psybolt Ammo
Storm Bolter
5x Purifier Squad Delta
2x Psycannon
1x Hammer
Razorback
Twin-linked Lascannon
5x Purifier Squad Delta
2x Psycannon
1x Hammer
Razorback
Twin-linked Lascannon
Fast Attack:
Storm Raven Gunship
Typhoon Missile Launcher
Twin-linked Lascannon
Heavy Support:
Nemesis Dreadknight
Heavy Psycannon
Subscribe to:
Posts (Atom)






