Wednesday, April 25, 2012

Battle Report: City Fight



This last Sunday I got in a 900 pt. game playing Grey Knights vs Vanilla Space Marines (list below). My opponent was a newb like me and we had some pretty funny/fail moments in our game, but we had fun and learned a lot. Despite the fact that we declared it a tie, upon further review, I have to admit I lost 2-1. It was an Anhiliation mission with Dawn of War deployment, I got to go first.

As you can see from the pic above, the far red tower was on my side of deployment and made a great camping spot for half of my Purifier Squad that I had combat squaded. The other half of my Purifiers deployed in the street below in a Psyback. Near the "park" my Dreadnought and Castellan Crowe too up residence, with the Terminator Squad behind the building near them. My opponent hid his Terminators, Devastators, Tactical Squad and Chapter Master behind buildings well into his territory. Again, upon review it looks like he took too much form his 1,500 pt Army and gave me the advantage in points, as I think his pts would of only added up to maybe 800 or so pts.



First turn was a complete disaster. After getting my numbers wrong on how many shots a Twin-Linked Autocannon has (don't ask), I ended up missing with the Dreadnought. The Razorback failed at seeing anyone for the night rule effect and everybody else was also out of range... except more on this in a minute.

After this fail round of shooting I moved. Yes, we realized after this that I had done the steps backwards and what a difference that would of made, also considering I forgot to shoot with my 3 Psycannons from the building to the next street over - a feat that even with a casual roll for seeing I would of had range. Realizing this, I declare popping smoke from the Psyback though it was to do no good.

My opponent began by getting sight on my Purifiers with his Chapter Master and called down an orbital bombardment onto my Purifier squad that immediately scattered... directly onto the Psyback, which exploded and killed 2 of my Halberd-toting assault Purifiers. His Tactical Squad that had a flamer opened up from their new vantage point looking through a window and fried the 3rd Halberd-guy. So much for my assault force there. They failed leadership and ran, though the following turn got everything under control, took cover in a building and began to take pop shots for the remainder of the game. In the meantime, his Devastators took out my Dreadnought with equal ease and turn passed back to me.



I ended up moving Crowe and the Terminators (seperately) into assault position, where my Terminators ate his Devastators for breakfast. I forgot to make my consolidaiton move, which would haunt me during the final turn of the game and missing by literally only 2 inches into a final assault with his Terminators, which had been whittled down to 2 by then (thanks to Purfier Psycannons) and my squad still completely full.


Was a slow game, with both of us having to look up our stats and such for everything but we had a blast. My Psycannon squad was really good, chipping away at both his Tactical and Terminator Squads, while my Terminator Squad got my only kill-point for the game. Unfortunately, since I lost both the Psyback and the Dreadnought, final score would be 2-1, my opponents favor. That said, if I was to get a re-do of this game, I'm fairly confident I could of owned him. Perhaps next time!

My Army list for this game:

HQ: Castellan Crowe (Did nothing).

Heavy Support: Dreadnought w/Twin-linked Autocannon x2 w/Psybolt ammo (Died).

Troops: Terminator Squad (5) with a variety of weapons. (Killed opponents Devastators).

Purifie Squad (10) combat squaded into:

3x Halberds, 1 Psycannon, 1 Hammer in Psyback (Hammer and Psycannon survived to do nothing).

3x Psycannon, 1 Hammer, 1 Sword and Gun (gave opponents Termies and Tact. Squads a beating, no losses taken).

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