Wednesday, November 7, 2012
Friday, November 2, 2012
Epic Chaos Space Marines Battle
My friend Charles and I got through 3 turns of our epic battle yesterday before having to call it quits. We both brought 2,500 points and Chaos Space Marines. He brought a Khorne list with Oblits and a Defiler in the heavy support slots, a Land Raider and 3 Rhino's with Dirge Casters on them - that he used to great affect.
It was a Big Guns Never Tire mission with 5 objectives and Hammer and Anvil deployment. A TON of terrain as you can see in the above picture - with no less than 20 pieces of terrain (17 total but a couple were putting smaller pieces together, just 1 shy of the maxium amount of terrain on a board in 6th edition).
I brought along:
HQ: | Huron Blackheart | 1 | 160 |
Typhus | 1 | 230 | |
Chaos Lord | 1 | 65 | |
Mark of Slaanesh | 15 | ||
Burning Brand | 30 | ||
Troops: | Chaos Cultist Zombies | 20 | 90 |
Chaos Cultist Zombies | 20 | 90 | |
Plague Marines | 5 | 120 | |
Plasma Gun (2) | 30 | ||
Combi-plasma | 10 | ||
Chaos Rhino | 1 | 35 | |
Havoc Launcher | 12 | ||
Combi-melta | 10 | ||
Warpflame Gargoyles | 5 | ||
Plague Marines | 5 | 120 | |
Plasma Gun (2) | 30 | ||
Combi-plasma | 10 | ||
Chaos Rhino | 1 | 35 | |
Havoc Launcher | 12 | ||
Combi-melta | 10 | ||
Warpflame Gargoyles | 5 | ||
Chaos Space Marines | 10 | 140 | |
CCW (7) | 14 | ||
Plasma Gun | 15 | ||
Missile Launcher | 15 | ||
Combi-melta | 10 | ||
Veterans of the Long War | 10 | ||
Noise Marines | 10 | 180 | |
Veterans of the long war | 10 | ||
sonic blaster (5) | 15 | ||
Blast master | 30 | ||
Doom Siren | 15 | ||
Icon of Excess | 30 | ||
Heavy Support: | Havocs | 5 | 75 |
Lascannons (3) | 60 | ||
Chaos Rhino | 1 | 35 | |
Havoc Launcher | 12 | ||
Combi-bolter | 5 | ||
Warpflame Gargoyles | 5 | ||
Havocs | 5 | 75 | |
Missile Launchers (4) | 60 | ||
Chaos Rhino | 1 | 35 | |
Havoc Launcher | 12 | ||
Combi-bolter | 5 | ||
Warpflame Gargoyles | 5 | ||
Chaos Predator | 75 | ||
Sid Sponsoons w/Hvy Bolters | 20 | ||
Havoc Launcher | 12 | ||
Warpflame Gargoyles | 5 | ||
Havocs | 5 | 75 | |
Autocannons (4) | 40 | ||
Fast Attack: | Heldrake | 1 | 170 |
Baleflamer | 0 | ||
Chaos Bikers | 3 | 70 | |
Meltaguns (2) on bike | 20 | ||
Mark of Nurgle | 18 | ||
Veterans of the long War | 3 |
Deployment went fairly straightforward with no disappointments, and I kept Huron and his 20 zombies and Typhus and his 20 zombies and my bikers and Heldrake in reserves. First round for both of us was pretty bleh. We pockmarked each other (he barely touched me at all) but nothing significant. At first because I'm such an excitable newb, I shot at his Landraider before moving. He allowed me to do my movement phase and I gave him back his Landraider I had popped in one turn. I would later in turn 2 immobilize it, but all I managed in the re-start of turn 1 was to take out one of it's twin-linked lascannons.
Round 2 got a little more serious but still no major losses on either side - he did manage to take out a Havoc squad (the one that immobilized his Land Raider) and got first blood though. He experienced the terror of Soulblaze with no less than 5 markers on a unit and made all 5 "saves" so didn't have to take anymore wounds. Everything in reserve except my bikers came in on this turn.
Round 3 started getting really serious for both of us, as I took out Kharn the Betrayer, brought in my bikers (thanks to Huron's warlord trait) in his backyard and started getting the attention of his Defiler, and pushing forward with my forces, taking out the rest of his transports. He also got to strike back pretty hard though as his units finally gotten into assault.
It is debatable on how it would of went if we had gone the whole nine yards. He had me pretty solid in the assaults on my table half and only Huron and his zombies really stood in his way - easy targets for him. However, I was getting into his backyard with scoring units and I believe we would of ended up trading objectives.
We ended the game though as I said before at the end of round 3 and the score was 9-9, tied game.
I personally thoroughly enjoyed this game. We had a lot of stops and starts, ruling questions form the big bad book and our new codex and no doubt about it - slow played like hell. Yet was one of the few games we've played (at least my behalf) that it felt like everything was coming together - the rules, the strategy, the lists, all the components of a game was finally coming together and at a pace I could "grasp" what the heck was going on and at a level I didn't feel like a baby seal, nor did I feel like I was a demi-god striding forth across the game table. In a phrase - it was a great balanced gaming experience, with the only thing lacking was our (mine actually as I had company to go home to) inability to finish the game.
I was really impressed with my Havoc squads. They reached out and tagged stuff left and right. My Heldrake was beast and I also really like the combination of Havoc Launchers and Warpflame Gargoyles on the Rhinos. The combi-meltas on the Rhinos fizzled this game, but I will definitely take them again.
Anyways, looking forward to the next game with Chaos Space Marines, though at this point since I borrowed so many models to do this game and my last game, will be scaled down until I get the chance to build up my own Chaos Space marines army more.
Until later!
Tuesday, October 30, 2012
1st game with Chaos Space Marines ends in Disaster
Played my first game with Chaos Space Marines on Saturday against Matt up at Excelsior's in Hoover. First off, let me say I enjoyed myself and learned a lot despite the very sound trouncing I received and the game ending in Turn 3. I can officially say this was my worst loss to date yet. My opponent was awesome, showed excellent generalship that he shared with me afterwards along with some list help as well. Definitely learned a lot from him despite the sting of defeat.
Not much of a battle report. He played smart and took out both of my Rhino's, half of Noise Marines, most of 1 unit of cultist and a couple other individual units in turn 1. My response was to take out a few guardsmen and put a dent into one of his tanks (and by dent I mean I scored a single Hull Point on a glance). Turn 2 saw both of us able to bring in our fliers. I managed to take out a few more guardsmen and scored a Immobilized hit on one of his fliers (Vendetta or Valkyrie?). He took out both Havoc squads, the rest of my noise marines, my chaos bikers and the other unit of Cultist by the end of his turn 3. This left me with half a unit of regular Chaos Space Marines, 2 Thousand Sons and a Sorcerer along with 2 cultist. We called game.
There is no doubt I had a weak list - I was bringing a lot of things to try out on the table at once. I did have a couple of things for anti-air and anti-tank. However, with positioning and deployment, I only managed to get off snap shots during the first round and he was in assault by turn 3 with those same units taking them out. This was a major blunder on my part as I didn't have anything to prevent this nor was I in any kind of offensive position to strike from.
So amongst the many things I did learn from this game the things that stood out most that I learned (in no particular order):
- Work on Deployment strategies. I've been losing badly right from the get go in games lately where I go second. I am really suspecting this has to do with poor deployments.
- Bring more anti-tank to the table and protect it. Using this game as an example, I wasted first round of shooting by moving into position instead of already being in position. While I did get a second round of shooting in, it was ineffective due to lack of it nor did I have it protected. This allowed Matt to just drive up his Rhinos and unload his Grey Hunters in easy assault range for round 3.
- OK, yes I'm learning about units but I need to try out 1 or 2 per game not an entire list. My list was gimped from the start and I knew that, but I since I'm still a weak player, I don't need to handicap myself more by playing a list "I" know is weak to begin with.
- Chaos Cultist. Cheap. Numerous. A squad of 10 disappears in a single round very easily. Keep in reserve for as long as possible or at least out of sight. In kill point missions, they are worthless.
- Use LoS against your opponent. Matt was awesome at keeping his big tanks in the back edge of his table side and using lighter tanks and transports as cover from my side of the table. I never had a direct shot at his big guns.
My next game is a 2,500 point, 2 FoC game against Charles up at Bud's Place on Thursday. I took Matt's advice on some of finer points of list building (not taking certain upgrades if other upgrades like icons were in play for example) and think I have a solid list - and I only have 1 unit that is a "let's see how and if this works" in the entire list.
I would list it, but another lesson learned:
Never show your list on the Internet before a game. Poor Matt got the stink eye for awhile because he told me he read my list on the blog here and I didn't know he normally ran a mechanized guard list and assumed the worst, which was not fair to him. I will say though it was a pleasant surprise to see and meet someone who actually reads the blog here - even if I got the wrong idea at the beginning LOL. Turns out Matt is a great guy, an excellent opponent and I hope to play him again in the near future. maybe even offer him a bit more of a challenge next time!
Friday, October 26, 2012
First Chaos Space Marines Battle: Incoming!
Tomorrow is the day. I face 40K combat for the first time as a... Chaos Space Marine player. What a turn around. For months I've been defending the Imperium (well trying to anyway) with my Grey Knights and now I'll be playing for the other team...
So it will be a 2,000 point battle and I know I will probably be facing IG - though no idea what type of IG list. My opponent knows I'll be using Chaos Space Marines, so I can expect some plasma, melta and probably some psychic defense.
What I'll be bringing to the table is listed below. This is not an ideal list, but does have a sampling of a lot of things I'm liking in the new Codex and so I'm looking to learn some things about how these units actually work in-game. As such, while I'm not going to try to lose, I'm also not expecting to win. I do expect however I'll have fun and figure some things out for my own on what I like and don't like about the units in this list and move on from there. I'll report on the battle tomorrow night or Sunday.
Here's the list:
Chaos Lord (hikes w/Noise Marines, is the Warlord) |
Veterans of the long war |
Mark of Slaanesh |
Burning Brand |
Sorcerer (rides w/Thousand Sons) |
Veterans of the long war |
Mark of Tzeentch |
Mastery Level 3 |
Noise Marines |
Veterans of the long war |
CCW (10) |
Sonic Blaster (5) |
Blastmaster |
Doom Siren |
Icon of Excess |
Chaos Space Marines |
Veterans of the long war |
CCW (10) |
Plasma Gun |
Autocannon |
Combi-melta |
Icon of Vengeance |
Chaos Cultist |
Autoguns (10) |
Heavy Stubber |
Chaos Cultist |
Autoguns (10) |
Flamer |
Thousand Sons |
Icon of the Flame |
Chaos Rhino |
Havoc Launcher |
Warpflamce Gargoyles |
Plague Marines |
Veterans of the long war |
Flamer (2) |
Combi-flamer |
Icon of Despair |
Chaos Rhino |
Havoc Launcher |
Warpflame Gargoyles |
Heldrake |
Baleflamer |
Chaos Bikers |
Flamers (2) |
Combi-Flamer |
Mark of Nurgle |
Veterans of the long war |
Icon of Despair |
Havocs |
Missile Launcher (2) |
Flakk missiles (2) |
Lascannon |
Autocannon |
Havocs |
Missile Launcher (1) |
Flakk missile |
Autocannons (2) |
Tuesday, October 9, 2012
This is my first list from the codex that I put a lot of thought behind. My goals were this:
- An 'all comer' style list.
- Competitive but not uber, I'm not taking this to a tournament, but I don't want to be beat down everytime I play based on bad unit choices either.
- A bunch of options to have fun and start really exploring what CSM's can do.
- Incorporate allies.
So here we go, weighing in at 1,999 points and 59 models.
HQ:
Winged Daemon Prince of Tzeentch, Mastery level 2 in Power Armor and carrying the Scrolls of Magnus. Probably way too much in points, but I have a winged flying monstrous creature (Daemon), who can get a random psychic power every round for the rest of the game and will onlytake a wound on a roll of a 6 (and then I can take an invulnerable save at 4+ so I like my chances)
Sorcerer in Terminator Armor, Force Weapon, combi-bolter, Mastery Level 3.
My HQ is sporting a lot of pskyery around the field. If I ever up this list to 2,500 then I can add a 5 man unit of Thousand Sons as Troops.
Elites:
5 Chaos Terminators with Marks of Khorne and Veterans of the long war. Equiped with Reaper Autocannon, 2 combi-flamers and a power fist riding in a Chaos Land Raider with Destroyer Blades and a Havoc Launcher.
I am considering dropping the Terminators, moving the Chaos Land Raider to my third Heav Support Option and putting in a squad of Thousand Sons here to give me more troops, since I am light on troops with this army list, which I consider it's major weakness.
Fast Attack:
Heldrake. Along with the Vendetta below, this gives me 3 fliers in my army list and c'mon it's sex-say!
Heavy Support:
5 Havocs, 4 with Missile Launchers, all equiped with Flakk missiles. This will be my main anti-flyer, with the Vendetta as backup or a second line of anti-flyer defense.
2 Obliterators with the mark of Tzeentch. 2+ Armor Saves, 4+ Invulnerable Saves. While not untouchable, they are fairly cheap and with 2 wounds, I think they'll put out some hurt before they're taken down.
Troops:
5 Chaos Space marines with close combat weapons and veterans of the long war. Equiped with a flamer and a combi-melta and riding in a Chaos Rhino with Havoc Launcher and Warpflame Gargoyles.
20 Chaos Cultist with autoguns, a heavy stubber and a flamer.
Allies:
HQ:
5 man Company Command Squad plus Master of the Ordance and an Autocannon.
Troops:
10 man Veteran Squad with Heavy Flamer, rides around in Valyrie until final turn and then attempts to clear or contest objective.
Fast Attack:
Valkyrie Assault Carrier
The only thing I don't like about my list is the lack of troops, though an easy fix would be to change out the Terminators with Thousand Sons. This would leave me 8 points to spend elsewhere, perhaps Warpflame Gargoyles on the Chaos Land Raider or something.
So whatcha think? Did I hit my mark? What changes would you suggest? Should I scrap this and go back to the blackboard? Should I dump the Allies all together and 280ish points elsewhere - perhaps more troops as Cultist and Thousand Sons or?
Friday, October 5, 2012
October update
Life has been busy, but I've actually managed to get a lot of 40K in over the past couple of months. The Southern Inquisition podcast is off to a great start with it's second episode out now. My armies continue to grow - indeed at midnight I'm going to go pick up my Chaos Space marines codex, the Hell Drake and thinking of getting some Warp Talons if they have any in stock.
Here's some pics as I begin building my Chaos Space Marines from the Dark Vengence set. They will eventually be Black Legion.
Sunday, September 23, 2012
Ready, set, podcast!
Getting set to record the second episode of Southern Inquisition tomorrow night and getting everything setup. Me a podcaster? Would of never guessed it before last month but man I am having fun with this!
Wednesday, September 12, 2012
WIP: Black Legion
Put together my first Chaos Space Marine - from the regular Chaos Space Marine GW box. Got it primed and a coat of Gehennas Gold and Auric Armor Cold put down for some detail.
Still a long way to go, especially with working on those Tyranids too.
Labels:
Black Legion,
chaos space marines,
painting,
works in progress
WIP: Tyranid Coloring Test
I like how this model is coming out for my color scheme for my Tyranids. Still have some detail work to do, but overlal, fairly quick and easy.
Starts with a basic white prime folowed by a coat of Drakenhof Nightshade on the carapace and Mephiston Red over the exposed flesh areas.
Second coat on the carapace, clean up the body with Skull White and then do a heavy wash with Seraphim Sepia over the body. Wallah. 3 color minium, but does need more detail of course and basing.
Monday, September 10, 2012
It's HERE!
The Southern Inquisition Podcast has arrived with it's first episode. Enjoy the show!
http://si40k.libsyn.com/
http://si40k.libsyn.com/
Tuesday, September 4, 2012
No one ever expects the Southern Inquisition!
This is to announce a new podcast called The Southern
Inquisition, a 40K Podcast from the South. Hosted by Sam and Ken out of Birmingham , AL
the podcast will feature news regarding events, personalities and topics of
interest to the South East region which includes:
-
AL
-
GA
-
TN
-
MS
-
LA
-
FL panhandle
The first episode is due out on 9-10-2012 and The Southern
Inquisition will be a monthly podcast lasting 90 minutes to 2 hours in length.
You can register for free at The Southern Inquisition Podcast Forums to keep up
to date about the podcast, find show notes and download links when available,
as well as stay in community with other fans and listeners of the show from
around the South East. The URL is: http://si40k.proboards.com
If you are an event organizer, shop owner, tournament host,
etc. we want to hear about you and your events. Please contact us over at our
forums or feel free to email us at: southerninquisitionpodcast@gmail.com
We want to know and to hear about your events before they happen so we can help
promote them (this service is provided free in our monthly calendar of events
section of both our forums and in our monthly podcast) and even want to hear
about them afterwards so we can brag about you! The Southern Inquisition
Podcast is being presented to you as a resource for the greater South East
Warhammer 40,000 community.
As with any podcast and community endeavor of this nature,
we will have monthly sponsors, up to 3 or 4 per episode. We have been fortunate
to have signed on our first sponsor, Bud’s Place of Leeds, AL for the first 4
episodes and welcome them and thank them for their support. They will be
providing prize support for an ongoing drawing that will take place in the
month of December in time for Christmas. Please stay tuned for our show for
further announcements regarding this prize support – I will say here however
that it is pretty impressive! If you would like further information about
sponsoring The Southern Inquisition Podcast, please email us at southerninquisitionpodcast@gmail.com
or me directly at samguss@gmail.com
I hope you will all give this podcast a listen when it goes
live and hope you find it entertaining enough to subscribe and listen to future
episodes as we grow. Again, please feel free to sign up at the link below to
stay informed about upcoming episodes and to grow this podcast community. Thank
you for your time!
Host and producer of The Southern Inquisition,
Sam
Monday, August 27, 2012
Update
You would think with how quiet my blog has been that I haven't been involved much with my favorite hobby lately... and you'd be wrong. WOW what a month this has been game and hobby-wise!
My second event I've hosted went as well as the first up at Bud's Place - pics to come soon and I've manage to get in a couple more wins under 6th Edition with my Grey Knights. In other news I'm about to launch The Southern Inquisition: a 40K Podcast with my brother-in-law Ken and we've gotten our first sponsor for the show already. The first episode will be out in just over 2 weeks. I've been building my Tyranid army, it's weighing in now at 651 points worth of models. I've reserved and pre-paid for my collectors edition of the 6th Edition starter set and went ahead and bought some more Chaos Space Marines and Chaos Space Marine Lord to start - yes the third Newb's army and of course I'll be building up some Dark Angels to run alongside my grey Knights.
So in just over a month, I'm going from 1 army to 4 armies. Pretty excited is all I have to say about that! The photo above is from my experimentation with some Corpse Field Bases by Secret Weapon Miniatures - these are the bases I'm going to use in my Tyranid army. The pic below is a final work for one of the 60mm bases for a Hive Tyrant.
Monday, July 30, 2012
July's Event Went Well
Here's some pics from the day and that particular last battle.
Saturday, July 28, 2012
This has been a very, very busy month in 40K for me. So a quick recap of what has gone down so far and upcoming here tomorrow:
- I've been asked by Mark of Bud's Place in Leeds, AL to take over the 40K event management and organization for the store. This is a great opportunity and Mark has given me his full support so far in what I would like to accomplish. My mission is simple and straightfoward: to provide events in which newer, returning and casual players feel welcomed and encouraged. There will stillbe the occassional tournament, but most of the events that will be coming down the pike will be for the more casual player. Tomorrow/today is the first event "Meet the 6th Edition" in which smaller games will be played with an eye on ensuring all the new rules are followed and being learned.
- I've gotten in 2 more 6th edition games this month (3 games in one month plus at least 1 and up to 3 games tomorrow? This is a new record for me!). One against Charles and his Necrons. I got tabled. Badly. By turn 3. It was a sad sad day. I also played against Ken and his Tyranids and lost 8-4 or something like that.
- Pics coming soon, but got my Munitorium Servo-Skull Tape measure, Munitorium Templates and Munitorium Battlefield Markers. I also picked up the Tyranids Codex, Vol. 9 and 10 of Imperial Armour (Badab War), ordered some corpse field resin bases from Secret Weapon Miniatures and got my Hive Tyranid. Why did I get a Hive Tyranid?
- I've officially started my second 40K Army, Tyranids. I've got a couple lists made up at this point and still doing some minor fine tuning, but I expect to be able to field 1000 points within a couple of months. I am still intending on finishing up my Grey knights army, most likely by picking up the starter box in Sept. which will have (expected anyway) Dark Angels, which will act as Allies and some Chaos stuff to build a third army down the road.
Next month promises to be as busy, with plans for:
- A Casual 40K event at Bud's Place at the end of the month.
- Getting some Termagants for my Tyranid army and starting to develop the paint scheme.
- Trying to get out at least once more for a smaller game of 40K.
More details on all of this and some hobby progress to come in the near future, so stay tuned!
- I've been asked by Mark of Bud's Place in Leeds, AL to take over the 40K event management and organization for the store. This is a great opportunity and Mark has given me his full support so far in what I would like to accomplish. My mission is simple and straightfoward: to provide events in which newer, returning and casual players feel welcomed and encouraged. There will stillbe the occassional tournament, but most of the events that will be coming down the pike will be for the more casual player. Tomorrow/today is the first event "Meet the 6th Edition" in which smaller games will be played with an eye on ensuring all the new rules are followed and being learned.
- I've gotten in 2 more 6th edition games this month (3 games in one month plus at least 1 and up to 3 games tomorrow? This is a new record for me!). One against Charles and his Necrons. I got tabled. Badly. By turn 3. It was a sad sad day. I also played against Ken and his Tyranids and lost 8-4 or something like that.
- Pics coming soon, but got my Munitorium Servo-Skull Tape measure, Munitorium Templates and Munitorium Battlefield Markers. I also picked up the Tyranids Codex, Vol. 9 and 10 of Imperial Armour (Badab War), ordered some corpse field resin bases from Secret Weapon Miniatures and got my Hive Tyranid. Why did I get a Hive Tyranid?
- I've officially started my second 40K Army, Tyranids. I've got a couple lists made up at this point and still doing some minor fine tuning, but I expect to be able to field 1000 points within a couple of months. I am still intending on finishing up my Grey knights army, most likely by picking up the starter box in Sept. which will have (expected anyway) Dark Angels, which will act as Allies and some Chaos stuff to build a third army down the road.
Next month promises to be as busy, with plans for:
- A Casual 40K event at Bud's Place at the end of the month.
- Getting some Termagants for my Tyranid army and starting to develop the paint scheme.
- Trying to get out at least once more for a smaller game of 40K.
More details on all of this and some hobby progress to come in the near future, so stay tuned!
Tuesday, July 3, 2012
A Newb'd 1st Game in 6th
The short version:
Grey Knights vs IG. 90 minutes, 3 full rounds before store
closing. GK 10 win over IG 7. If the game had gone on though, GK would of lost
I’m pretty sure.
The long version:
IG makeup – a ton of troops. Couple Chimera’s, couple
Hellhounds, couple Leman Russ’s. Warlord had Divide to Conquer trait (-1 to
opponents Reserve rolls). GK’s had expensive troops like Paladins, a Fortress
of Redemption, Purifiers, couple Dreadnoughts. GK’s Warlord had Intimidating
Presence (effects leadership of opponent within 12”). Deployment was Hammer and
Anvil (short table edges) and the Mission
was Crusade with 5 primary objectives. GK held 3 objectives (9 points) and got
First Blood (1 point) while IG held 2 objectives (6 points) and got Linebreaker
(1 point).
As severely outnumbered that I was and with very limited
ability to shoot AV14 I turtled up behind the Fortress and on my 3 objectives.
Thus in 3 rounds of play I did very little other than survive. My Dreadnought
managed to destroy a Chimera in round 3. While at the time of play this was
rather a frustrating battle as I was playing in a style not normally mine and
limited at what I could shoot at during the turns we played, review did prove
what a cinematic play 6th edition offers though and I think turned
out really well.
IG concentrated on the first 3 turns to moving his tanks up
the battlefield and taking out my Fortress of Redemption, which ended up doing
very little against IG. In a final gambit, IG shot out 4 of 5 Purifiers on one
of my objectives, but the 5th unit managed to survive at least 20
wounds between cover and armor saves. The big moment was the very end. IG
needed to roll 6 inches or better in order to get the assault off and rolled 4,
leaving his unit just short of being able to assault, therefore didn’t get the
assault off, allowing GK to hold the
objective at the end of the turn – otherwise would have been a tied game.
Lessons of note:
Fortress of Redemption – I’m not sure if this is a point
sink or not. While it didn’t last long under the fire of IG, it did take a lot
of firepower to break it and since I was turtled up, was one of the few targets
IG had. Not quite sure yet how it would hold up against other armies. Anyone
with difficulty against AV14 though would have problems.
AV14 and GK – This is a weakness but one that can be
overcome with Allies.
Turtling – Just not my style.
IG – wow they can hurt.
Missions, battlefield, deployment – A++ in 6th Edition!!!
Saturday, June 30, 2012
Midnight Release Party 40K Style
It is too early in the morning on a Saturday here, but work calls and it is my own fault. I enjoyed the midnight release party at Bud's Place last night. Was an awesome time. I'm a veteran of many a midnight release party for video games, movies and even some RPG's. This was my first 40K party though and wow I was impressed.
Almost all of the players I have come to enjoy playing with and being around (everyone except 2 players) were there, from my favorite matchups, to friends I've brought into the community, to my mentor who brought me into the community all at the same place at the same time. Was social overkill that was second to none.
It was a blast and very cool to be aorund other players as excited about 6th edition as myself. Now to get myself to work and start reading up on 6th. Sunday is our local Game Day to start discovering the cool things of 6th. Can't wait!
Saturday, June 23, 2012
A Newb's Look At 6th Edition - 1st Impressions Part One
6th Edition is about here. Pre-orders started today and this time next week, out with 5th in with the 6th. Personally it will be mid to late July before I pick up my copy due to budget concerns, however I did pick up July's issue of White Dwarf and have been scouring it for as much intel as I can get.
So, some things we know for sure now (ok, some of this was in the rumors, but again these are known now, not rumors):
- You will be able to purchase terrain for your game. I find this interesting, especially for turtle-players who hide in the corner and just shoot everything across the board. Suddenly now you can get barricades, an aegis line, the huge building with AA guns. Seems like a godsend for some players (or perhaps emperor-sent).
- Allies. I am EXCITED about Allies! Some senior players have been trying to inform me that it sucks. Perhaps it does, but for now I LIKE it. Since what little I have and play is more theme and fluff based than competitive, the idea of 2 armies working together really appeals to me. It also gives me the great excuse ofr building up a couple of different armies at the same time. I say this is a win-win situation. Perhaps I will regret it down the road, but for now this ROCKS!
- Fliers. I'm already figuring out ways I can include Storm Talons with Grey Knights (Space Marne Allies) and Ork Bombers with perhaps Dark Eldar (they Dark Eldar needs slaves right?).
- Hull Points. I'm not sure but it seems to me this just may have made vehicles tougher... This is a good thing right? :D
- New cool toys to play with. The Servo Skull tape measure, the munitorium dice and battlefield objective markers. Wewt! Yes, I admit it, I'm a sucker for marketing and these things are just awesome.
- Narrative Play. YES! Call me corny, nerdy, geeky, whatever - I LIKE narrative gaming and from the example battlefield report in White Dwarf, I'm impressed with how GW has seemed to connect with this type of player niche that I know goes on inside all the player's minds, but putting it forth on the table sometimes is left wanting. This to me is a huge step and between this and Allies, might end up keeping me out of competitive play for a while longer. We shall see though, as I am seriously considering the Redstone Rumble in Sept.
So when I finally do get around to picking up 6th in July I am hoping to score a Gamer's Edition with satchel and dice. Would be awe-some.
Anyway enough babbling for now. As the rules hit next week and I get my own ruleset in a couple additional weeks I'll chime in again. For now, all I can say is I'm really excited about what I am seeing.
Last but not least a shout out to Alex and his buddies who stopped in to see me at work tonight and talk 40K shop for a few minutes. Was fun and appreciated. Looking forward to sitting down and playing some 40K with ya'll.
Sunday, June 10, 2012
Works in Progress: Prussian Empire, Dystopian Wars
Worked on my Prussian Empire stuff a little this afternoon. Added a layer of Ironbreaker to all of the models and started the flag colors on the smokestacks and wings of aircraft (Black, White, Red eventually).
I'm really digging the detail on these models and they are a nice break (did I need one?) from the Grey Knights and 40K models.
The Frigates.
The wings on the bombers will carry the flag colors as well going towards the tip as Black, White and Red.
Detail shot of 1 of my tiny flier squadrons.
Labels:
Dystopian Wars,
painting,
Prussian Empire,
works in progress
Sunday, June 3, 2012
A Great Hobby Weekend
This last week and weekend were good for me hobby-wise. I did my first transfer (the #2 on the Razorback above).
I also did my first Imerial Skull and Wings paint-job. I really like the depth and detail I got though I still have some fine-tuning to do with the skull. The one below will be added to the same Razorback, I just haven't determined where yet.
Below is one of my new hobby toys. I got the stand-alone 2.5x/4x spot at WalMart for the amazing low price of only $15. I also picked up a double-sided cutting mat as well at our local art store for $8 and a couple of micro-pens which I haven't used yet but will use for Scroll work.
Last but definately not least I picked up my first Dystopian Wars fleet. Got a great deal thanks to another DW player in the area and picked up the rulebook as well. I got the Prussian Empire Naval Battle Fleet and the Prussian Air Fortress.
All the models except the Air Fortress have been primed black, then based Ledbelcher and washed with Nuin Oil. Loving the depth and detail these models have and looking forward to my first matchup which will probably be a week or two away. At the rate I'm going painting these things (I just got them Saturday morning) they should be fully painted by then.
I'm sure I'll have more Works-in-Progress reports later this week on both my grey Knights Army and my Prussian Empire Fleet. Stay tuned!
Subscribe to:
Posts (Atom)