Saturday, September 3, 2011

Why 40K? Part Two

Conclusion

While many other games have a variety of these aspects, Warhammer 40K is the only one to have them all. Furthermore they are so interwoven that it becomes this incredible well rounded hobby that scratches the itch of so many of my interests.

For examples:

Social Aspects, Cooperative Play and Competiveness is found in most other gaming systems, sometimes seperate, sometimes together.

I still like a good RPG and fantasy world and while some are on par with Warhammer 40K (D&D worlds such as Forgotten Realms or Ebberon; MMO world's such as Eve Online and World of Warcraft; RPG worlds such as Rifts; fantasy worlds such as Middle Earth), I can't think of any that I would put above when encompassing all of the other aspects named here. This isn't to say an interest in these other fantasy worlds doesn't still exist - they do!

Intellect, Artistic Aspects, Cinematic Imagination and Story-Telling can be found in other games as well, especially those of miniature table-top wargaming and many RPG's, but again with the lack of other aspects to be found. When it comes to story-telling and fantasy worlds, the only other gaming system even half-way close to 40K is D&D and then yet again, falls short in the other aspects of the hobby.

The Warhammer 40K sparks and satisfies my eclectic interests of:

  • Story-telling
  • Artistry
  • Gaming
  • Reading
  • Writing
  • Photography
  • Fantasy Worlds
  • Tactical Intellect
  • Scenario building
  • Miniature hobby including terrain building
  • Social
All of these are wrapped into one incredible hobby. And that is the answer to my "Why 40K?"

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